Source-Audited Wiki

BeastyCO Field Manual

The official BeastyCO guide built from the live website portal and the Beasty Conquer v3.2.6 server source: account flow, DailyBoard, Tower of Chaos, progression, Prestige, bosses, events, rewards, voting, donations, and realm rules.

Realm Snapshot
StatusOnline
Online6 / 400
Server build5375
Max level140
ModePvP / PvE Based
Live refresh10 seconds
Start Here

How to enter the realm

1

Create an account

Use the website register page. The portal keeps game-client compatibility, so usernames and passwords stay within the classic 16-character limit.

Forge account
2

Download the client

Grab the main BeastyCO client package. If your setup needs the support dependency, the Flash Player package is listed beside it.

Open downloads
3

Log in and bind your journey

The website and the game use the same account. New characters start with bound super gear, then the player panel can show account, character, voting, security, and movement tools.

Login
4

Join Discord

Discord is the main help desk, patch board, event notice board, donation delivery lane, and community fortress.

Open Discord
Website Portal

Every public page and what it does

Home

Live server status, online count, total accounts, ping measurement, server settings, strongest public online players, top 10 boards, activity feed, and Discord access.

Player Panel

Logged-in account dashboard with character snapshot, profile update, password update, recovery update, warehouse password controls, vote status, and safe Twin City recovery movement when available.

Downloads

Client files and dependency packages. Current download buttons are pulled from portal config, so the page can be updated without rewriting the layout.

Wiki

The Wiki now lives in the old shop slot on the top menu. Donations remain the public support path, while the Wiki explains commands, events, progression, bosses, rewards, rules, and account tools.

Donations

Manual PayPal donation flow. Players choose a listed reward, donate, keep the receipt, then open Discord with account name, character name, and reward choice.

Voting

Verified XtremeTop100 flow. Logged-in players start a claim, vote with the claim link, and receive vote reward credit only after the callback matches the active token.

Security shape: sessions use CSRF tokens, rate limits, remember-me tokens, cookie consent, public cache files, and hidden storage/config folders. Public pages never need database secrets or callback secrets.
Player Commands

Public commands players can safely know

CommandUseNotes
@help, @commandsOpen command help.Supports topics such as core, stats, prestige, pack, events, boss, and vip.
@onlineSee online player presence.Website home also shows public online powerboard data.
@currenciesReview core balances.Useful for Silver, Beasty Points, Honor, and related progression values.
@where, @mapShow current location.Good when asking staff or Discord for help.
@dcDisconnect yourself.@dco is reserved for future testing and is not active.
@darkmodeToggle the dark-mode player effect.Cosmetic utility command.
@autoheal, @autoheal on, @autoheal offUse healing items from inventory at low HP.Triggers at 50 percent HP or lower, obeys no-drug maps/effects, and has cooldown protection.
@filterControl VIP pickup filtering.VIP 6 only. Supports on/off/status plus junk, gold, and soul toggles.
@soulfilterHide or show DragonSoul visuals.Also reachable through @filter soul on/off.
@pack dbs, @packdbPack 10 DragonBalls into a scroll.Great for inventory cleanup.
@pack mets, @packmetPack 10 Meteors into a scroll.VIP 6 can use the wider pack-all panel.
@clearinventory, @clearbagClean bag junk safely.Keeps locked items and strong Super +7 or better gear.
@str, @agi, @vit, @spiSpend attribute points.Use @reallot to reset allocation when allowed.
@reborn <class>Run reborn selection by class id.Details and class numbers are listed below so players do not have to guess.
@prestigeView Prestige status.Use @prestige confirm when progress reaches 100 percent.
@plvlBroadcast Prestige brag text.Shows level, path, aura, boss damage, boss defense, and boss loot data.
@aura refresh, @aura offRefresh or remove active Prestige aura visuals.Tier forcing is restricted by unlock state and access.
@boss, @bossesShow managed boss summary.Includes live runtime state for major Beasty boss systems.
@join fbss, @join beastycity, @join citywarJoin live events.Use matching leave commands if you need out.
@pkwar leave, @fbss leave, @quarantine leaveExit event maps.Aliases like @leavepkwar and @leavefbss are accepted.
@horserace join, @horserace leaveEnter or exit Horse Race.Requires an equipped steed to join.
@fashionManage fashion/cosmetic options.Includes armor/head/hand fashion and dye support where unlocked.
@vip, @vip6Open VIP 6 command panel.VIP 6 tools include pack-all and extended boss summary.

Help and status commands

@help accepts topics: core, stats, prestige, pack, events, boss, and vip. @online shows the visible online count plus a small sample list. @currencies prints Silver, BPs, Virtue, Donation, Vote, Training, Study, Arena, and PK values in one line.

Build commands

@str, @agi, @vit, and @spi spend your free attribute points. @reallot resets the build; reborn characters rebuild from reborn bonus points, level points, and Prestige bonus attributes.

Packing commands

@pack dbs and @packdb convert 10 DragonBalls into 1 DBScroll. @pack mets and @packmet convert 10 Meteors into 1 MeteorScroll. Stone packing is listed in help but is not configured yet on this shard.

Event commands

@join fbss, @join beastycity, and @join citywar try to enter those events only while they are open. Hourly PK, FB/SS, BeastyCity, City War, Quarantine, and Horse Race all have leave commands listed in the event section.

VIP 6 convenience

@vip opens the command panel. @vip6packall packs every possible DragonBall and Meteor batch in one pass. @vip6boss shows the extended boss runtime and public feed bridge state.

Visual comfort

@darkmode toggles the client-side color effect. @soulfilter hides or shows DragonSoul visuals on your own equipment. @aura refresh reapplies your unlocked Prestige aura; @aura off removes the aura visual.

Reborn / class detailClass numbersHow to read it
Current master class required before reborn15 Trojan, 25 Warrior, 45 Archer, 55 Ninja, 135 Water Taoist, 145 Fire TaoistYour current class must be a master class. Yes: 25 is Warrior.
@reborn target ids accepted by the command11 Trojan, 21 Warrior, 41 Archer, 51 Ninja, 132 Water Taoist, 142 Fire TaoistExample: @reborn 21 chooses the Warrior reborn path. Warrior master is 25, but the reborn target id is 21.
Other class id players will see in events65 MonkMonk appears in Class PK scheduling, but the current @reborn command only accepts the target ids listed above.
Reborn limits and requirementsMaximum 2 rebornsThe command requires master class state and at least 2 free inventory spaces for the reborn package.
Progression

Levels, reborns, skills, and survival

Level cap

The configured cap shown by the portal is level 140. Prestige begins only after level 140 and second reborn.

Starter gear

New players start with bound super gear. Starter gear was audited so classes receive appropriate opening gear, and Tao starter bracelet delivery includes +6, two sockets, and Rainbow Gems.

Reborn cleanup

The server validates reborn-path skills, removes invalid cross-life skills, and blocks illegal pure skills from sticking after load or login.

Combat feel

FastBlade and ScentSword cooldown no longer depend on agility scaling. Azure Shield uses its real shield state and clears correctly on death.

Auto heal

Auto heal uses your own inventory healing items at 50 percent HP or lower. It respects no-drug areas and cannot spam every hit.

Nobility decay

Nobility donations decay by 30 percent on the first day of each month at midnight. Online players have ranks and icons refreshed afterward.

Prestige

The BeastyCO endgame spine

RequirementLevel 140, second reborn
Max PrestigeP100
Attribute milestones+10 at P25/P50/P75/P100
Boss damage ceiling+40%
Boss defense/loot ceiling+15%

Bossbreaker

Path bonus: +10.00 percent boss damage and +5.00 percent boss loot. Boss contract turn-ins receive a stronger XP payout.

Warborn

Path bonus: +5 percent PvE damage and +5 percent PvE XP. Non-boss contract turn-ins receive a stronger XP payout.

Titanblood

Path bonus: +10.00 percent boss defense and +2 percent PvE damage. Contract Beasty Point rewards are boosted.

Aura tierUnlockActive bonusCommand
P25 AuraPrestige 25+2.50% boss damage and boss defense while active@aura refresh or NPC menu
P50 AuraPrestige 50+5.00% boss damage and boss defense while active@aura refresh or NPC menu
P75 AuraPrestige 75+7.50% boss damage and boss defense while active@aura refresh or NPC menu
P100 AuraPrestige 100+10.00% boss damage and boss defense while active@aura refresh or NPC menu
Prestige XP comes from eligible monster kills and eligible monster hits. Guards and companion kills are excluded. The system also runs a 15-contract regional hunt chain across Twin City, Phoenix Castle, Ape City, Bird Island, and Mystic Castle.
Contract lineTargetTurn-in XPCompletion Beasty Points
Twin City: Street Sweep90 Twin City kills6,000,000 base1,000
Twin City: Allied Pack140 Twin City kills9,000,000 base1,500
Twin City: Alpha Break1 managed boss18,000,000 base5,000
Phoenix Castle: Ash Sweep110 Phoenix Castle kills8,000,000 base1,000
Phoenix Castle: Burned Banner160 Phoenix Castle kills11,000,000 base1,750
Phoenix Castle: Crownfire1 managed boss21,000,000 base5,000
Ape City: Hillbreaker120 Ape City kills9,000,000 base1,200
Ape City: Pack War180 Ape City kills12,500,000 base2,000
Ape City: Kingbreaker1 managed boss24,000,000 base5,000
Bird Island: Wingclip140 Bird Island kills10,500,000 base1,400
Bird Island: Flockbreaker200 Bird Island kills14,000,000 base2,250
Bird Island: Storm Crown1 managed boss27,000,000 base5,000
Mystic Castle: Stonewake160 Mystic Castle kills12,000,000 base1,600
Mystic Castle: Grave Chorus220 Mystic Castle kills16,000,000 base2,500
Mystic Castle: Thronebreaker1 managed boss32,000,000 base5,000
Managed Bosses

The big targets that run the realm

BossWhere / triggerSource notesReward profile
Dragon KingTwin City boss rotationMajor broadcast boss, Dragon-styled shared rotation target.Large boss package
Darkmoon DemonTwin City boss rotationMajor broadcast boss with high defensive profile.Large boss package
Raging ApeTwin City boss rotationSmaller managed rotation boss.Small boss package
Lava BeastTwin City boss rotation / panel presetSmaller managed rotation boss.Small boss package
Terato DragonFrozen Grotto Floor 6 seal, DragonPill summonAuto schedule and summon support.Large boss package
Snow BansheeSnow Banshee chamber or lair, ImmortalStone summonHas a summon cooldown and two valid anchors.Large boss package
Sword MasterSword Master residence, SwordSoul summonHouse-based encounter, minimum level requirement in source.Small boss package
Thrilling SpookApe Mountain, ExorcismToken summonAuto schedule and controlled map blocking.Small boss package

Leash law

Managed bosses use an 18-tile leash. Attacking outside the leash blocks damage, EXP, and boss damage credit. Leash reset clears boss fight damage tracking and heals only as a warning.

Damage ranking

Boss fights track participant damage, last-hit timing, ranking, killer identity, and top damage previews. Assist rewards require meaningful boss damage.

Corrosion skills

Toxic Fog and Shuriken Vortex can apply 10 percent boss corrosion for 20 seconds. Poison Blade can apply 6 percent corrosion for 12 seconds.

Reward package

Boss rewards can include Silver, Beasty Points, DragonBalls, DragonBallScrolls, Praying Stones, +1 through +8 stones, and DragonSoul drops up to phase 6.

Prestige scaling

Prestige level, path, active aura tier, boss loot bonus, city ownership, and live events can all influence how hard you hit or how much you gain.

Teleport prompts

Major managed spawns can prompt online players with a boss teleport. The server resolves a safe point near the boss instead of placing players directly on top of it.

Events

War windows, prize windows, and chaos windows

Hourly :00

Hourly PK War

10-minute kill race on map 1737. Auto-revive is 5 seconds. Most kills wins 20,000 / 12,000 / 8,000 Beasty Points, and eligible non-winners with kills can receive 1,000 participation Beasty Points.

Hourly :30

Beasty FB/SS Tournament

5-minute FastBlade and ScentSword-only fight on map 7004. Auto-revive is 5 seconds. The event controls stamina, skills, weapon loadout, and one-shot FB/SS damage.

Even hours :15

Horse Race

10-minute steed race on map 1950 from 65,149 to the Finish NPC near 486,347. Top 3 win 10,000 / 5,000 / 2,500 CPs plus a random BeastyCO Steed Pack.

Daily 15:00

BeastyCity

Two-hour, three-stage raid. Find the BeastyKey, clear the deeper wave, then defeat the Dragon King. Everyone in the final map receives the completion package when the Dragon King falls.

Mon-Fri 13:00

City War

30-minute guild city war. Monday Twin City, Tuesday Phoenix Castle, Wednesday Ape City, Thursday Desert City, Friday Bird Island. Winners earn city ownership bonuses and online participant rewards.

18:00 / 18:25 / 19:00

Quarantine, Class PK, and Guild War

Quarantine opens at 18:00, Class PK prompts at 18:25, and Guild War runs from 19:00 to 21:00. Details below explain teams, brackets, pole captures, and reward rules.

Sunday 21:15

Elite PK

Level-bracket tournament sign-up opens Sunday at 21:15. Prize claiming opens at 22:00 for winners still inside their correct bracket arena.

Hourly PK War

  • How to enter: accept the prompt while live, use the event NPC, or use @leavepkwar / @pkwar leave if you need out after joining.
  • How it plays: everyone is placed in PK mode and teleported near 68,66 on map 1737 with randomized spawn protection from fixed camping.
  • Revive timer: dead participants auto-revive after 5 seconds, heal to full HP, and respawn at a random event spawn.
  • How it is won: kills are counted for each attacker. Ranking is kills first, then earlier last kill time, then name and UID as final tie breakers.
  • Rewards: #1 20,000 BPs, #2 12,000 BPs, #3 8,000 BPs. Eligible non-winning players with at least 1 kill can receive 1,000 BPs.
  • Custom notes: the reward system skips duplicate reward claims from the same connection/account identity when another character ranked higher.

Beasty FB/SS Tournament

  • How to enter: accept the live prompt, use the event NPC, or use @join fbss. Leave with @leavefbss or @fbss leave.
  • How it plays: only FastBlade and ScentSword attacks are allowed. Other attack types are blocked in the event map.
  • Event loadout: the event grants temporary FastBlade and ScentSword at fixed level 4. If you have a real blade or sword equipped, it lets you use yours; otherwise it equips a temporary LuckyBlade when possible.
  • Revive timer: dead participants auto-revive after 5 seconds, return to full HP, regain event state, and respawn randomly.
  • Custom combat: event stamina is held at 100 and refreshed very often. Valid FB/SS hits are treated as one-shot damage.
  • How it is won: most kills after 5 minutes wins, using the same kill/time/name/UID tie logic as Hourly PK.
  • Rewards: #1 10,000 BPs, #2 6,000 BPs, #3 4,000 BPs, plus 1,000 BPs for eligible non-winning players with kills.

Horse Race

  • How to enter: Horse Race opens every even hour at :15. Equip a steed, then accept the prompt, use the event NPC, or use @horserace join.
  • How it plays: racers start at 65,149 on map 1950 and race to the Finish NPC near 486,347. The finish radius is 15 tiles.
  • Revive timer: this is not a combat event and has no custom revive loop. The system keeps racers mounted and refreshes vigor.
  • How it is won: the first 3 racers to cross the finish place #1, #2, and #3. The race ends when 3 finishers are recorded or when the 10-minute timer expires.
  • Rewards: #1 10,000 CPs, #2 5,000 CPs, #3 2,500 CPs. All top 3 racers also receive a random BeastyCO Steed Pack.
  • Custom notes: once you finish an active race, you cannot re-enter that same race. If inventory is full, the reward pack can drop at your feet.

BeastyCity

  • How to enter: opens daily at 15:00 server time for 2 hours. Use the prompt, event NPC, or @join beastycity. Leave with @leavebeastycity.
  • Stage 1: players enter map 1766 near 82,82. The server maintains about 140 event monsters. The BeastyKey appears by group kill progress at a random target from 1 to 10,000 kills.
  • Stage 2: everyone moves to map 1763 near 96,96. The group must defeat 10,000 monsters while the map keeps about 180 alive.
  • Final stage: everyone moves to the Twin City clone on map 2091. The Dragon King spawns near 438,377.
  • Revive timer: BeastyCity does not add a special auto-revive timer; normal game revival rules apply.
  • Custom notes: Dragon King damage is boosted from 10x solo down to a 5x minimum with larger groups. The event auto-packs 10 DragonBalls into DBScrolls for event players every 2 seconds when possible.
  • Rewards: final-map completers receive 30,000 BPs, OblivionDew, CelestialStone, two +8 Stones, and one random garment.

City War

  • Schedule: Monday Twin City, Tuesday Phoenix Castle, Wednesday Ape City, Thursday Desert City, Friday Bird Island. Each war starts at 13:00 server time and lasts 30 minutes.
  • How to enter: you must be in a guild. Accept the prompt, use the city manager/event NPC, or use @join citywar. Leave with @leavecitywar.
  • How it plays: destroy gates to open routes, then damage the City Pole. The pole has 20,000,000 HP. Gates fall back to 10,000,000 HP when needed.
  • How it is won: when the pole drops, the top damage guild captures it, the pole rebuilds, and damage records reset. The guild holding the pole when the 30-minute war ends owns the city.
  • Revive timer: City War does not add a special auto-revive timer; normal game revival rules apply.
  • Rewards: winning guild leader gets 50,000 BPs. Winning online participants get 50,000 Honor, 5,000 BPs, two +8 Stones, and a random P6 DragonSoul. Kill leader gets 10,000 Honor and a garment.
  • Ownership bonus: owning guilds can receive +25 percent city-linked experience and autoloot value, plus a city-linked chance at extra DragonBall rewards.

Guild War

  • Schedule: classic Guild War starts at 19:00 server time and ends at 21:00.
  • How to enter: use the Guild War prompt or normal Guild War access. The event map is the Guild War pole map.
  • How it plays: guilds attack gates and the pole. Damage builds guild score, and pole rounds can reset the fight around the current pole holder.
  • How it is won: the guild holding the pole at the end is announced as Guild War winner.
  • Revive timer: Guild War uses the normal game revive flow rather than a custom event auto-revive timer.
  • Rewards: the winning guild leader receives 100,000 BPs and the configured Guild War reward pack.

Quarantine

  • Schedule: opens at 18:00 server time when idle, and may also be opened as a live event.
  • How to enter: use the event NPC while Quarantine is active. You must be wearing colorable armor so the event can apply the team garment.
  • Teams: players are balanced into White and Black. White uses the WhiteElegance event look; Black uses the BlackElegance event look.
  • How it plays: only FastBlade and ScentSword are allowed. Invalid attacks or missing event armor can kick a player back to Twin City.
  • Revive timer: Quarantine is conversion elimination, not normal deathmatch. A valid hit converts the target onto the attacker's team, updates kill/death event score, and keeps the round moving without a normal auto-revive loop.
  • How it is won: a round ends when one team has no players left. First team to 5 round wins takes the tournament.
  • Rewards: round winners receive 100 BPs. The fifth-round win pays 800 BPs for that round, plus an extra 3,000 BPs to the tournament-winning team.

Elite PK

  • Schedule: Sunday sign-up opens at 21:15 server time. Reward claim opens Sunday from 22:00 to 23:59.
  • Brackets: 40-60, 61-80, 81-100, 101-110, 111-120, 121-130, and 131-140.
  • How to enter: use the event NPC or Sunday prompt. The server sends eligible players to their level bracket arena.
  • How it plays: fight inside your bracket map and survive until the claim window. Stay in the correct arena if you expect to claim.
  • Revive timer: Elite PK does not add a special custom auto-revive timer.
  • How it is won: bracket winners claim from the bracket prize NPC after 22:00 while still in their correct bracket arena.
  • Rewards: the current claim flow grants 5,000 BPs and the PK Champion flag, once per eligible champion claim.

Class PK

  • Schedule: daily prompt at 18:25 server time.
  • Class days: Saturday Trojan, Sunday Warrior, Monday Ninja, Tuesday Water Taoist, Wednesday Fire Taoist, Thursday Archer, Friday Monk.
  • Class ids: Trojan 15, Warrior 25, Ninja 55, Water 135, Fire 145, Archer 45, Monk 65.
  • How it plays: only players whose current class matches the day receive the prompt into that class bracket arena.
  • Revive timer: Class PK uses normal arena/game revival rules, not an added event auto-revive loop.
  • How it is won: play it as the daily class bracket fight; survive and follow the bracket NPC reward flow when the event closes.

Live boost and storm events

  • Drop Frenzy: temporary multiplier for item, gold, experience, and Beasty Point drops. Common live-event default is x2 for 60 minutes when activated.
  • Double Prestige: temporary x2 Prestige gain event for the configured duration.
  • Meteor Storm: spawns special event monsters, refills the spawn pool every few seconds, and can drop DBScrolls, +8 Stones, CPBags, FruitBaskets, and DragonSoul rewards. Default reward roll is 1 in 25 event kills.
  • Newbie Storm: spawns beginner monsters for catch-up chaos and can drop Emeralds, MoonBoxes, EuxeniteOre, CPBags, and +8 Stones. Default reward roll is 1 in 20 event kills.
  • Custom notes: storm monsters are tracked by the event system, guards can be hidden in the storm area, and expired events clean up spawned monsters.

Event exits and safety

  • @leavepkwar or @pkwar leave exits Hourly PK War.
  • @leavefbss or @fbss leave exits Beasty FB/SS.
  • @leavebeastycity exits BeastyCity.
  • @leavecitywar exits City War.
  • @leavehorserace or @horserace leave exits Horse Race.
  • @leavequarantine or @quarantine leave exits Quarantine.
  • Most timed event systems return remaining players to Twin City when the event ends.
Daily Progress

DailyBoard

How to start

Accept the DailyBoard popup at login, use the DailyBoard NPC in Twin City, or use @daily accept. Progress resets each day.

Daily quests

The board tracks 5 objectives: Daily Hunt, Boss Blood, Event Regular, Arena Teeth, and Lucky Habit.

Base rewards

Each completed quest pays 500 BPs, 50 Virtue, and 25 Study Points automatically.

Milestones

Complete 3 of 5 for the main chest, and all 5 for the bonus chest. DailyBoard completions also add Tower of Chaos attempts.

Daily Challenge

Tower of Chaos

Entry

Tower of Chaos is a solo daily challenge in Twin City. Every player receives 1 free daily attempt, and completed DailyBoard quests can add up to 5 more attempts.

Progress

The tower has 18 floors. If a run fails, the next attempt resumes from the best floor reached that day. A full clear locks the tower until the next daily reset.

Difficulty

Floors scale as a strength check, with class-aware tuning. Later floors expect stronger gear, and the final boss is built to punish careless play.

Tower Marks

Cleared floors award stackable Tower Marks directly to inventory. Spend them at TowerStore for DBScrolls, boss summon items, +stones, and high-end DragonSoul rewards.

Chaos Relic

The Chaos Relic levels automatically from Tower EXP and improves Tower damage, HP/MP, damage reduction, and reward odds.

Prestige Bonus

Prestige now adds Tower-only damage: 1% at Prestige 10, scaling up to 20% at Prestige 100.

Safety rules: Tower rewards are auto-looted. Nothing should drop from deaths inside Tower, manual drops are blocked, and DemonBoxes cannot be opened while inside the event.
Economy

Currencies, rewards, donations, and votes

Silver

Classic money used across gameplay. Public leaderboards include top Silver reserves.

Beasty Points / CPs

The source labels premium point rewards as Beasty Points in player-facing messages, stored on the ConquerSxPoints balance.

Honor

City War and other competitive systems grant Honor through arena statistics where applicable.

Vote Points

Verified votes grant 1 point per successful claim, with a 12-hour cooldown.

Donation delivery

Donation rewards are manual. Use PayPal, keep the receipt, then open a Discord ticket so staff can confirm account, character, and selected reward.

Inventory safety

Invalid item rows are cleaned during load, invisible inventory rows are handled safely, and full-inventory rewards attempt nearby ground drops when possible.

Donation optionPriceRewardNote
OblivionDew $5 1 OblivionDew Single OblivionDew reward delivered after staff confirmation.
OblivionDew Duo $9 2 OblivionDew Better value if you need two OblivionDew at once.
GoldPrize $10 1 GoldPrize GoldPrize reward delivered to the confirmed character.
VIP Name Tag $15 [VIP] before your name Show your support for the server with a visible supporter tag.
CP Bundle $20 1,000,000 CPs One million CPs delivered to the confirmed account.
Level Jump $25 One-time level jump to 140 One character can be raised to level 140 one time.
OblivionDew Pack $25 6 OblivionDew Best value OblivionDew bundle.
Custom Visuals

Prestige aura and Bless aura identity

Prestige aura tiers

P25, P50, P75, and P100 auras are custom BeastyCO status visuals. The active aura also controls the matching boss damage and boss defense bonus.

Prestige icon

The top-left Prestige Aura icon uses a reliable client status-tip path and shows the active boss-buff tooltip instead of the old online-training text.

Bless aura

Bless keeps the classic LuckyTime state while using a separate visual flag. Moving or attacking clears the Bless visual and restores Prestige aura visuals afterward when applicable.

Client caching

When visuals are patched, close every game client and reopen it. The client caches DDS, effect, status, and compiled effect data aggressively.

Realm Rules

How to stay in good standing

No cheating

No bots, scripts, packet editing, modified clients, exploit abuse, unauthorized automation, or macro abuse.

No market abuse

No real-money trading, account selling, scam attempts, chargeback abuse, or impersonation.

Protect your account

Keep passwords, recovery answers, and warehouse lock details private. Staff may refuse recovery when ownership cannot be verified.

Respect staff calls

Staff can warn, mute, suspend, wipe, restrict, or ban accounts when service stability, fairness, safety, or fraud prevention requires it.

Full legal language lives in the Terms and Privacy Policy.